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Use MXFAsset::_interop to decide on whether to write asset XML as Interop or SMPTE.
[libdcp.git]
/
src
/
stereo_picture_asset.h
diff --git
a/src/stereo_picture_asset.h
b/src/stereo_picture_asset.h
index 6a96bf029b0cabf347ac1912266d52bf5d9a020b..64cdb6b331fd16e31d1bbda7b6d7f3cea7f1cc21 100644
(file)
--- a/
src/stereo_picture_asset.h
+++ b/
src/stereo_picture_asset.h
@@
-40,7
+40,7
@@
public:
private:
std::string cpl_node_name () const;
private:
std::string cpl_node_name () const;
- std::pair<std::string, std::string> cpl_node_attribute (
bool
) const;
+ std::pair<std::string, std::string> cpl_node_attribute () const;
int edit_rate_factor () const;
};
int edit_rate_factor () const;
};