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A couple of hacks to KDMs for testing by Dolby.
[libdcp.git]
/
src
/
stereo_picture_asset_writer.h
diff --git
a/src/stereo_picture_asset_writer.h
b/src/stereo_picture_asset_writer.h
index bd41b45ee379844c0cbfb44a664ea180c69862c6..24f35ef4fef1481970c4659d322ad411fa44cf9b 100644
(file)
--- a/
src/stereo_picture_asset_writer.h
+++ b/
src/stereo_picture_asset_writer.h
@@
-46,7
+46,7
@@
public:
*/
FrameInfo write (uint8_t* data, int size);
void fake_write (int size);
*/
FrameInfo write (uint8_t* data, int size);
void fake_write (int size);
-
void
finalize ();
+
bool
finalize ();
private:
friend class StereoPictureAsset;
private:
friend class StereoPictureAsset;
@@
-57,7
+57,7
@@
private:
/* do this with an opaque pointer so we don't have to include
ASDCP headers
*/
/* do this with an opaque pointer so we don't have to include
ASDCP headers
*/
-
+
struct ASDCPState;
boost::shared_ptr<ASDCPState> _state;
struct ASDCPState;
boost::shared_ptr<ASDCPState> _state;