#define RTAUDIO_VERSION "5.0.0"
#if defined _WIN32 || defined __CYGWIN__
- #define RTAUDIO_DLL_PUBLIC
+ #if defined(RTAUDIO_EXPORT)
+ #define RTAUDIO_DLL_PUBLIC __declspec(dllexport)
+ #else
+ #define RTAUDIO_DLL_PUBLIC
+ #endif
#else
#if __GNUC__ >= 4
#define RTAUDIO_DLL_PUBLIC __attribute__( (visibility( "default" )) )
Certain audio APIs offer a number of parameters that influence the
I/O latency of a stream. By default, RtAudio will attempt to set
these parameters internally for robust (glitch-free) performance
- (though some APIs, like Windows Direct Sound, make this difficult).
+ (though some APIs, like Windows DirectSound, make this difficult).
By passing the RTAUDIO_MINIMIZE_LATENCY flag to the openStream()
function, internal stream settings will be influenced in an attempt
to minimize stream latency, though possibly at the expense of stream
\param userData A pointer to optional data provided by the client
when opening the stream (default = NULL).
+ \return
To continue normal stream operation, the RtAudioCallback function
should return a value of zero. To stop the stream and drain the
output buffer, the function should return a value of one. To abort
MACOSX_CORE, /*!< Macintosh OS-X Core Audio API. */
WINDOWS_WASAPI, /*!< The Microsoft WASAPI API. */
WINDOWS_ASIO, /*!< The Steinberg Audio Stream I/O API. */
- WINDOWS_DS, /*!< The Microsoft Direct Sound API. */
- RTAUDIO_DUMMY /*!< A compilable but non-functional API. */
+ WINDOWS_DS, /*!< The Microsoft DirectSound API. */
+ RTAUDIO_DUMMY, /*!< A compilable but non-functional API. */
+ NUM_APIS /*!< Number of values in this enum. */
};
//! The public device information structure for returning queried values.
bool isDefaultOutput; /*!< true if this is the default output device. */
bool isDefaultInput; /*!< true if this is the default input device. */
std::vector<unsigned int> sampleRates; /*!< Supported sample rates (queried from list of standard rates). */
- unsigned int preferredSampleRate; /*!< Preferred sample rate, eg. for WASAPI the system sample rate. */
+ unsigned int preferredSampleRate; /*!< Preferred sample rate, e.g. for WASAPI the system sample rate. */
RtAudioFormat nativeFormats; /*!< Bit mask of supported data formats. */
// Default constructor.
Certain audio APIs offer a number of parameters that influence the
I/O latency of a stream. By default, RtAudio will attempt to set
these parameters internally for robust (glitch-free) performance
- (though some APIs, like Windows Direct Sound, make this difficult).
+ (though some APIs, like Windows DirectSound, make this difficult).
By passing the RTAUDIO_MINIMIZE_LATENCY flag to the openStream()
function, internal stream settings will be influenced in an attempt
to minimize stream latency, though possibly at the expense of stream
/*!
This obtains a short lower-case name used for identification purposes.
This value is guaranteed to remain identical across library versions.
- If the API is unknown or not compiled, this function will return
- the empty string.
+ If the API is unknown, this function will return the empty string.
*/
- static const std::string &getCompiledApiName( RtAudio::Api api );
+ static std::string getApiName( RtAudio::Api api );
//! Return the display name of a specified compiled audio API.
/*!
This obtains a long name used for display purposes.
- If the API is unknown or not compiled, this function will return
- the empty string.
+ If the API is unknown, this function will return the empty string.
*/
- static const std::string &getCompiledApiDisplayName( RtAudio::Api api );
+ static std::string getApiDisplayName( RtAudio::Api api );
//! Return the compiled audio API having the given name.
/*!
#endif
#include <windows.h>
#include <process.h>
+ #include <stdint.h>
typedef uintptr_t ThreadHandle;
typedef CRITICAL_SECTION StreamMutex;
return *this;
}
- S24( const S24& v ) { *this = v; }
S24( const double& d ) { *this = (int) d; }
S24( const float& f ) { *this = (int) f; }
S24( const signed short& s ) { *this = (int) s; }
void startStream( void );
void stopStream( void );
void abortStream( void );
- long getStreamLatency( void );
// This function is intended for internal use only. It must be
// public because it is called by the internal callback handler,
void startStream( void );
void stopStream( void );
void abortStream( void );
- long getStreamLatency( void );
// This function is intended for internal use only. It must be
// public because it is called by the internal callback handler,
void startStream( void );
void stopStream( void );
void abortStream( void );
- long getStreamLatency( void );
// This function is intended for internal use only. It must be
// public because it is called by the internal callback handler,
void startStream( void );
void stopStream( void );
void abortStream( void );
- long getStreamLatency( void );
// This function is intended for internal use only. It must be
// public because it is called by the internal callback handler,
{
public:
RtApiWasapi();
- ~RtApiWasapi();
+ virtual ~RtApiWasapi();
RtAudio::Api getCurrentApi( void ) { return RtAudio::WINDOWS_WASAPI; }
unsigned int getDeviceCount( void );