per second.
*/
- boost::shared_ptr<dcp::MonoPictureAsset> picture_asset (new dcp::MonoPictureAsset (dcp::Fraction (24, 1), dcp::SMPTE));
+ std::shared_ptr<dcp::MonoPictureAsset> picture_asset (new dcp::MonoPictureAsset (dcp::Fraction (24, 1), dcp::SMPTE));
/* Start off a write to it */
- boost::shared_ptr<dcp::PictureAssetWriter> picture_writer = picture_asset->start_write ("DCP/picture.mxf", false);
+ std::shared_ptr<dcp::PictureAssetWriter> picture_writer = picture_asset->start_write ("DCP/picture.mxf", false);
/* Write 24 frames of the same JPEG2000 file */
dcp::File picture ("examples/help.j2c");
/* Now create a sound MXF. As before, create an object and a writer.
When creating the object we specify the sampling rate (48kHz) and the number of channels (2).
*/
- boost::shared_ptr<dcp::SoundAsset> sound_asset (new dcp::SoundAsset(dcp::Fraction(24, 1), 48000, 2, dcp::LanguageTag("en-GB"), dcp::SMPTE));
+ std::shared_ptr<dcp::SoundAsset> sound_asset (new dcp::SoundAsset(dcp::Fraction(24, 1), 48000, 2, dcp::LanguageTag("en-GB"), dcp::SMPTE));
/* Here we must also say which of our channels will have "real" sound data in them */
std::vector<dcp::Channel> active_channels;
active_channels.push_back (dcp::LEFT);
active_channels.push_back (dcp::RIGHT);
- boost::shared_ptr<dcp::SoundAssetWriter> sound_writer = sound_asset->start_write ("DCP/sound.mxf", active_channels);
+ std::shared_ptr<dcp::SoundAssetWriter> sound_writer = sound_asset->start_write ("DCP/sound.mxf", active_channels);
/* Write some sine waves */
float* audio[2];
sound_writer->finalize ();
/* Now create a reel */
- boost::shared_ptr<dcp::Reel> reel (new dcp::Reel ());
+ std::shared_ptr<dcp::Reel> reel (new dcp::Reel ());
/* Add picture and sound to it. The zeros are the `entry points', i.e. the first
(video) frame from the assets that the reel should play.
*/
- reel->add (boost::shared_ptr<dcp::ReelPictureAsset> (new dcp::ReelMonoPictureAsset (picture_asset, 0)));
- reel->add (boost::shared_ptr<dcp::ReelSoundAsset> (new dcp::ReelSoundAsset (sound_asset, 0)));
+ reel->add (std::shared_ptr<dcp::ReelPictureAsset> (new dcp::ReelMonoPictureAsset (picture_asset, 0)));
+ reel->add (std::shared_ptr<dcp::ReelSoundAsset> (new dcp::ReelSoundAsset (sound_asset, 0)));
/* Make a CPL with this reel */
- boost::shared_ptr<dcp::CPL> cpl (new dcp::CPL ("My film", dcp::FEATURE));
+ std::shared_ptr<dcp::CPL> cpl (new dcp::CPL ("My film", dcp::FEATURE));
cpl->add (reel);
/* Write the DCP */