std::shared_ptr
[libdcp.git] / examples / make_dcp.cc
index 734ae880329d92eb22cdb4011092ad745c0d1b6d..1705589ddea8401b558ea38d8e31b89e18693072 100644 (file)
@@ -54,10 +54,10 @@ main ()
           per second.
        */
 
-       boost::shared_ptr<dcp::MonoPictureAsset> picture_asset (new dcp::MonoPictureAsset (dcp::Fraction (24, 1), dcp::SMPTE));
+       std::shared_ptr<dcp::MonoPictureAsset> picture_asset (new dcp::MonoPictureAsset (dcp::Fraction (24, 1), dcp::SMPTE));
 
        /* Start off a write to it */
-       boost::shared_ptr<dcp::PictureAssetWriter> picture_writer = picture_asset->start_write ("DCP/picture.mxf", false);
+       std::shared_ptr<dcp::PictureAssetWriter> picture_writer = picture_asset->start_write ("DCP/picture.mxf", false);
 
        /* Write 24 frames of the same JPEG2000 file */
        dcp::File picture ("examples/help.j2c");
@@ -71,12 +71,12 @@ main ()
        /* Now create a sound MXF.  As before, create an object and a writer.
           When creating the object we specify the sampling rate (48kHz) and the number of channels (2).
        */
-       boost::shared_ptr<dcp::SoundAsset> sound_asset (new dcp::SoundAsset(dcp::Fraction(24, 1), 48000, 2, dcp::LanguageTag("en-GB"), dcp::SMPTE));
+       std::shared_ptr<dcp::SoundAsset> sound_asset (new dcp::SoundAsset(dcp::Fraction(24, 1), 48000, 2, dcp::LanguageTag("en-GB"), dcp::SMPTE));
        /* Here we must also say which of our channels will have "real" sound data in them */
        std::vector<dcp::Channel> active_channels;
        active_channels.push_back (dcp::LEFT);
        active_channels.push_back (dcp::RIGHT);
-       boost::shared_ptr<dcp::SoundAssetWriter> sound_writer = sound_asset->start_write ("DCP/sound.mxf", active_channels);
+       std::shared_ptr<dcp::SoundAssetWriter> sound_writer = sound_asset->start_write ("DCP/sound.mxf", active_channels);
 
        /* Write some sine waves */
        float* audio[2];
@@ -94,16 +94,16 @@ main ()
        sound_writer->finalize ();
 
        /* Now create a reel */
-       boost::shared_ptr<dcp::Reel> reel (new dcp::Reel ());
+       std::shared_ptr<dcp::Reel> reel (new dcp::Reel ());
 
        /* Add picture and sound to it.  The zeros are the `entry points', i.e. the first
           (video) frame from the assets that the reel should play.
        */
-       reel->add (boost::shared_ptr<dcp::ReelPictureAsset> (new dcp::ReelMonoPictureAsset (picture_asset, 0)));
-       reel->add (boost::shared_ptr<dcp::ReelSoundAsset> (new dcp::ReelSoundAsset (sound_asset, 0)));
+       reel->add (std::shared_ptr<dcp::ReelPictureAsset> (new dcp::ReelMonoPictureAsset (picture_asset, 0)));
+       reel->add (std::shared_ptr<dcp::ReelSoundAsset> (new dcp::ReelSoundAsset (sound_asset, 0)));
 
        /* Make a CPL with this reel */
-       boost::shared_ptr<dcp::CPL> cpl (new dcp::CPL ("My film", dcp::FEATURE));
+       std::shared_ptr<dcp::CPL> cpl (new dcp::CPL ("My film", dcp::FEATURE));
        cpl->add (reel);
 
        /* Write the DCP */