Support MCA sound channel tags in MXF/CPL.
[libdcp.git] / examples / make_dcp.cc
index 582dd946189407941db52a1e0b488d6d1e69e1eb..734ae880329d92eb22cdb4011092ad745c0d1b6d 100644 (file)
@@ -54,10 +54,10 @@ main ()
           per second.
        */
 
-       boost::shared_ptr<dcp::MonoPictureAsset> picture_asset (new dcp::MonoPictureAsset (dcp::Fraction (24, 1)));
+       boost::shared_ptr<dcp::MonoPictureAsset> picture_asset (new dcp::MonoPictureAsset (dcp::Fraction (24, 1), dcp::SMPTE));
 
        /* Start off a write to it */
-       boost::shared_ptr<dcp::PictureAssetWriter> picture_writer = picture_asset->start_write ("DCP/picture.mxf", dcp::SMPTE, false);
+       boost::shared_ptr<dcp::PictureAssetWriter> picture_writer = picture_asset->start_write ("DCP/picture.mxf", false);
 
        /* Write 24 frames of the same JPEG2000 file */
        dcp::File picture ("examples/help.j2c");
@@ -71,8 +71,12 @@ main ()
        /* Now create a sound MXF.  As before, create an object and a writer.
           When creating the object we specify the sampling rate (48kHz) and the number of channels (2).
        */
-       boost::shared_ptr<dcp::SoundAsset> sound_asset (new dcp::SoundAsset (dcp::Fraction (24, 1), 48000, 2));
-       boost::shared_ptr<dcp::SoundAssetWriter> sound_writer = sound_asset->start_write ("DCP/sound.mxf", dcp::SMPTE);
+       boost::shared_ptr<dcp::SoundAsset> sound_asset (new dcp::SoundAsset(dcp::Fraction(24, 1), 48000, 2, dcp::LanguageTag("en-GB"), dcp::SMPTE));
+       /* Here we must also say which of our channels will have "real" sound data in them */
+       std::vector<dcp::Channel> active_channels;
+       active_channels.push_back (dcp::LEFT);
+       active_channels.push_back (dcp::RIGHT);
+       boost::shared_ptr<dcp::SoundAssetWriter> sound_writer = sound_asset->start_write ("DCP/sound.mxf", active_channels);
 
        /* Write some sine waves */
        float* audio[2];