/*
Copyright (C) 2012-2014 Carl Hetherington <cth@carlh.net>
- This program is free software; you can redistribute it and/or modify
+ This file is part of libdcp.
+
+ libdcp is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
- This program is distributed in the hope that it will be useful,
+ libdcp is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
+ along with libdcp. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file examples/make_dcp.cc
#include <string>
/* If you are using an installed libdcp, these #includes would need to be changed to
-#include <libdcp/dcp.h>
-#include <libdcp/cpl.h>
-#include <libdcp/mono_picture_asset.h>
+#include <dcp/dcp.h>
+#include <dcp/cpl.h>
+#include <dcp/mono_picture_asset.h>
... etc. ...
*/
#include "dcp.h"
#include "cpl.h"
-#include "mono_picture_mxf.h"
-#include "mono_picture_mxf_writer.h"
-#include "sound_mxf.h"
-#include "sound_mxf_writer.h"
+#include "mono_picture_asset.h"
+#include "mono_picture_asset_writer.h"
+#include "sound_asset.h"
+#include "sound_asset_writer.h"
#include "reel.h"
#include "file.h"
#include "reel_mono_picture_asset.h"
#include "reel_sound_asset.h"
+#include <cmath>
int
main ()
{
/* Create a directory to put the DCP in */
boost::filesystem::create_directory ("DCP");
-
- /* Make a picture MXF. This is a file which combines JPEG2000 files together to make
+
+ /* Make a picture asset. This is a file which combines JPEG2000 files together to make
up the video of the DCP. First, create the object, specifying a frame rate of 24 frames
per second.
*/
- boost::shared_ptr<dcp::MonoPictureMXF> picture_mxf (new dcp::MonoPictureMXF (dcp::Fraction (24, 1)));
+ boost::shared_ptr<dcp::MonoPictureAsset> picture_asset (new dcp::MonoPictureAsset (dcp::Fraction (24, 1), dcp::SMPTE));
/* Start off a write to it */
- boost::shared_ptr<dcp::PictureMXFWriter> picture_writer = picture_mxf->start_write ("DCP/picture.mxf", dcp::SMPTE, false);
+ boost::shared_ptr<dcp::PictureAssetWriter> picture_writer = picture_asset->start_write ("DCP/picture.mxf", false);
/* Write 24 frames of the same JPEG2000 file */
dcp::File picture ("examples/help.j2c");
/* Now create a sound MXF. As before, create an object and a writer.
When creating the object we specify the sampling rate (48kHz) and the number of channels (2).
*/
- boost::shared_ptr<dcp::SoundMXF> sound_mxf (new dcp::SoundMXF (dcp::Fraction (24, 1), 48000, 2));
- boost::shared_ptr<dcp::SoundMXFWriter> sound_writer = sound_mxf->start_write ("DCP/sound.mxf", dcp::SMPTE);
+ boost::shared_ptr<dcp::SoundAsset> sound_asset (new dcp::SoundAsset(dcp::Fraction(24, 1), 48000, 2, dcp::LanguageTag("en-GB"), dcp::SMPTE));
+ /* Here we must also say which of our channels will have "real" sound data in them */
+ std::vector<dcp::Channel> active_channels;
+ active_channels.push_back (dcp::LEFT);
+ active_channels.push_back (dcp::RIGHT);
+ boost::shared_ptr<dcp::SoundAssetWriter> sound_writer = sound_asset->start_write ("DCP/sound.mxf", active_channels);
/* Write some sine waves */
float* audio[2];
boost::shared_ptr<dcp::Reel> reel (new dcp::Reel ());
/* Add picture and sound to it. The zeros are the `entry points', i.e. the first
- (video) frame from the MXFs that the reel should play.
+ (video) frame from the assets that the reel should play.
*/
- reel->add (boost::shared_ptr<dcp::ReelPictureAsset> (new dcp::ReelMonoPictureAsset (picture_mxf, 0)));
- reel->add (boost::shared_ptr<dcp::ReelSoundAsset> (new dcp::ReelSoundAsset (sound_mxf, 0)));
+ reel->add (boost::shared_ptr<dcp::ReelPictureAsset> (new dcp::ReelMonoPictureAsset (picture_asset, 0)));
+ reel->add (boost::shared_ptr<dcp::ReelSoundAsset> (new dcp::ReelSoundAsset (sound_asset, 0)));
/* Make a CPL with this reel */
boost::shared_ptr<dcp::CPL> cpl (new dcp::CPL ("My film", dcp::FEATURE));
/* Write the DCP */
dcp::DCP dcp ("DCP");
dcp.add (cpl);
- dcp.add (picture_mxf);
- dcp.add (sound_mxf);
dcp.write_xml (dcp::SMPTE);
-
+
return 0;
}