halt_connection.disconnect ();
AudioEngine::instance()->stop ();
#ifdef WINDOWS_VST_SUPPORT
-#ifndef PLATFORM_WINDOWS
fst_stop_threading();
-#endif
#endif
quit ();
}
}
#ifdef WINDOWS_VST_SUPPORT
-#ifndef PLATFORM_WINDOWS
fst_stop_threading();
-#endif
#endif
flush_pending ();
#ifdef WINDOWS_VST_SUPPORT
-#ifndef PLATFORM_WINDOWS
fst_start_threading();
-#endif
#endif
retval = 0;