ArdourCanvas::Points line_points; /* coordinates for canvas line */
std::vector<ControlPoint*> control_points; /* visible control points */
- void sync_model_with_view_point (ControlPoint&, bool, int64_t);
- void sync_model_with_view_points (std::list<ControlPoint*>, bool, int64_t);
+ void sync_model_with_view_point (ControlPoint&, ARDOUR::framecnt_t);
+ void sync_model_with_view_points (std::list<ControlPoint*>, ARDOUR::framecnt_t);
void start_drag_common (double, float);
virtual void change_model (ARDOUR::AutomationList::iterator, double x, double y);
std::list<ControlPoint*> _push_points; ///< additional points we are dragging if "push" is enabled
bool _drag_had_movement; ///< true if the drag has seen movement, otherwise false
double _drag_x; ///< last x position of the drag, in units
- double _drag_distance; ///< total x movement of the drag, in units
+ double _drag_distance; ///< total x movement of the drag, in canvas units
double _last_drag_fraction; ///< last y position of the drag, as a fraction
/** offset from the start of the automation list to the start of the line, so that
* a +ve offset means that the 0 on the line is at _offset in the list