#include "ardour/session_handle.h"
#include "gui_object.h"
-#include "prompter.h"
#include "selectable.h"
+namespace PBD {
+ class Controllable;
+}
+
namespace ARDOUR {
class Session;
class Stripable;
*/
class AxisView : public virtual PBD::ScopedConnectionList, public virtual ARDOUR::SessionHandlePtr, public virtual Selectable
{
- public:
- ARDOUR::Session* session() const { return _session; }
-
+public:
virtual std::string name() const = 0;
virtual Gdk::Color color() const = 0;
sigc::signal<void> Hiding;
virtual boost::shared_ptr<ARDOUR::Stripable> stripable() const = 0;
+ virtual boost::shared_ptr<ARDOUR::AutomationControl> control() const { return boost::shared_ptr<ARDOUR::AutomationControl>(); }
virtual std::string state_id() const = 0;
/* for now, we always return properties in string form.
- */
+ */
std::string gui_property (const std::string& property_name) const;
bool get_gui_property (const std::string& property_name, std::string& value) const;
template <typename T>
- bool get_gui_property (const std::string& property_name, T& value) const
- {
- std::string str = gui_property (property_name);
-
- if (!str.empty ()) {
- return PBD::string_to<T>(str, value);
+ bool get_gui_property (const std::string& property_name, T& value) const
+ {
+ std::string str = gui_property (property_name);
+
+ if (!str.empty ()) {
+ return PBD::string_to<T>(str, value);
+ }
+ return false;
}
- return false;
- }
void set_gui_property (const std::string& property_name, const std::string& value);
*/
static Gdk::Color unique_random_color();
- protected:
+protected:
AxisView ();
virtual ~AxisView();