#include "ardour/session_handle.h"
#include "gui_object.h"
-#include "prompter.h"
#include "selectable.h"
+namespace PBD {
+ class Controllable;
+}
+
namespace ARDOUR {
class Session;
+ class Stripable;
+ class PresentationInfo;
}
/**
- * AxisView defines the abstract base class for time-axis trackviews and routes.
+ * AxisView defines the abstract base class for horizontal and vertical
+ * presentations of Stripables.
*
*/
class AxisView : public virtual PBD::ScopedConnectionList, public virtual ARDOUR::SessionHandlePtr, public virtual Selectable
{
- public:
- ARDOUR::Session* session() const { return _session; }
-
+public:
virtual std::string name() const = 0;
virtual Gdk::Color color() const = 0;
sigc::signal<void> Hiding;
+ virtual boost::shared_ptr<ARDOUR::Stripable> stripable() const = 0;
+ virtual boost::shared_ptr<ARDOUR::AutomationControl> control() const { return boost::shared_ptr<ARDOUR::AutomationControl>(); }
+
virtual std::string state_id() const = 0;
/* for now, we always return properties in string form.
- */
+ */
std::string gui_property (const std::string& property_name) const;
- template<typename T> void set_gui_property (const std::string& property_name, const T& value) {
- std::stringstream s;
- s << value;
- property_hashtable.erase(property_name);
- property_hashtable.emplace(property_name, s.str());
- gui_object_state().set_property<T> (state_id(), property_name, value);
+ bool get_gui_property (const std::string& property_name, std::string& value) const;
+
+ template <typename T>
+ bool get_gui_property (const std::string& property_name, T& value) const
+ {
+ std::string str = gui_property (property_name);
+
+ if (!str.empty ()) {
+ return PBD::string_to<T>(str, value);
+ }
+ return false;
+ }
+
+ void set_gui_property (const std::string& property_name, const std::string& value);
+
+ void set_gui_property (const std::string& property_name, const char* value) {
+ set_gui_property (property_name, std::string(value));
+ }
+
+ template <typename T>
+ void set_gui_property (const std::string& property_name, const T& value)
+ {
+ set_gui_property (property_name, PBD::to_string(value));
}
void cleanup_gui_properties () {
property_hashtable.clear ();
}
+ void set_selected (bool yn);
+
virtual bool marked_for_display () const;
virtual bool set_marked_for_display (bool);
*/
static Gdk::Color unique_random_color();
- protected:
+protected:
AxisView ();
virtual ~AxisView();