*/
#include <stdlib.h>
+#include <string>
#include "bundle_env.h"
#include "i18n.h"
void
-fixup_bundle_environment (int, char* [], const char** localedir)
+fixup_bundle_environment (int, char* [], string & localedir)
{
EnvironmentalProtectionAgency::set_global_epa (new EnvironmentalProtectionAgency (true));
/* what to do ? */
// Unset GTK_RC_FILES so that only ardour specific files are loaded
Glib::unsetenv ("GTK_RC_FILES");
-
std::string path;
+
+ if (ARDOUR::translations_are_enabled ()) {
+ path = windows_search_path().to_string();
+ path += "\\locale";
+ Glib::setenv ("GTK_LOCALEDIR", path, true);
+
+ // and return the same path to our caller
+ localedir = path;
+ }
+
const char *cstr;
cstr = getenv ("VAMP_PATH");
if (cstr) {
} else {
path = "";
}
- path += Glib::build_filename(get_install_path(), "lib", "ardour3", "vamp");
+ path += Glib::build_filename(ardour_dll_directory(), "vamp");
path += G_SEARCHPATH_SEPARATOR;
path += "%ProgramFiles%\\Vamp Plugins"; // default vamp path
path += G_SEARCHPATH_SEPARATOR;
path += "%COMMONPROGRAMFILES%\\Vamp Plugins";
Glib::setenv ("VAMP_PATH", path, true);
+
+ Glib::setenv ("SUIL_MODULE_DIR", Glib::build_filename(ardour_dll_directory(), "suil"), true);
+
+ /* XXX this should really be PRODUCT_EXE see tools/x-win/package.sh
+ * ardour on windows does not have a startup wrapper script.
+ *
+ * then again, there's probably nobody using NSM on windows.
+ * because neither nsmd nor the GUI is currently available for windows.
+ * furthermore it'll be even less common for derived products.
+ */
+ Glib::setenv ("ARDOUR_SELF", Glib::build_filename(ardour_dll_directory(), "ardour.exe"), true);
}
static __cdecl void