p->push_back (PresetPoint (1, 1));
fade_in_presets->push_back (p);
+ p = new Preset ("crossfade_in_default");
+ p->push_back (PresetPoint (0, 0));
+ p->push_back (PresetPoint (0.1, 0.01));
+ p->push_back (PresetPoint (0.2, 0.03));
+ p->push_back (PresetPoint (0.8, 0.97));
+ p->push_back (PresetPoint (0.9, 0.99));
+ p->push_back (PresetPoint (1, 1));
+ fade_in_presets->push_back (p);
+
/* FADE OUT */
// p = new Preset ("hiout.xpm");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
+
+ p = new Preset ("crossfade_out_default");
+ p->push_back (PresetPoint (0, 1));
+ p->push_back (PresetPoint (0.1, 0.99));
+ p->push_back (PresetPoint (0.2, 0.97));
+ p->push_back (PresetPoint (0.8, 0.03));
+ p->push_back (PresetPoint (0.9, 0.01));
+ p->push_back (PresetPoint (1, 0));
+ fade_out_presets->push_back (p);
}
void