#include <libgnomecanvasmm/line.h>
-#include <ardour/automation_event.h>
-#include <ardour/curve.h>
+#include <ardour/automation_list.h>
+#include <evoral/Curve.hpp>
#include <ardour/crossfade.h>
#include <ardour/session.h>
#include <ardour/auditioner.h>
#include "canvas_impl.h"
#include "simplerect.h"
#include "waveview.h"
-#include "color.h"
using namespace std;
using namespace ARDOUR;
CrossfadeEditor::Half::Half ()
: line (0),
- normative_curve (ParamID(GainAutomation), 0.0, 1.0, 1.0), // FIXME: GainAutomation?
- gain_curve (ParamID(GainAutomation), 0.0, 2.0, 1.0)
+ //normative_curve (Parameter(GainAutomation, 0.0, 1.0, 1.0)), // FIXME: GainAutomation?
+ normative_curve (Parameter(GainAutomation)),
+ gain_curve (Parameter(GainAutomation))
{
}
goto out;
}
- the_end = curve.const_end();
+ the_end = curve.end();
--the_end;
- firstx = (*curve.const_begin())->when;
+ firstx = (*curve.begin())->when;
endx = (*the_end)->when;
- for (ARDOUR::AutomationList::const_iterator i = curve.const_begin(); i != curve.const_end(); ++i) {
+ for (ARDOUR::AutomationList::const_iterator i = curve.begin(); i != curve.end(); ++i) {
double xfract = ((*i)->when - firstx) / (endx - firstx);
double yfract = ((*i)->value - miny) / (maxy - miny);
case GDK_BUTTON_PRESS:
add_control_point ((event->button.x - canvas_border)/effective_width(),
1.0 - ((event->button.y - canvas_border)/effective_height()));
- return TRUE;
+ return true;
break;
default:
break;
}
- return FALSE;
+ return false;
}
CrossfadeEditor::Point::~Point()
for (list<Point*>::iterator i = fade[current].points.begin(); i != fade[current].points.end(); ++i) {
fade[current].normative_curve.add ((*i)->x, (*i)->y);
- fade[current].gain_curve.add (((*i)->x * len), (*i)->y);
+ double offset;
+ if (current==In)
+ offset = xfade->in()->start();
+ else
+ offset = xfade->out()->start()+xfade->out()->length()-xfade->length();
+ fade[current].gain_curve.add (((*i)->x * len) + offset, (*i)->y);
}
+
size_t npoints = (size_t) effective_width();
float vec[npoints];
/* IN */
- ARDOUR::AutomationList::const_iterator the_end = in.const_end();
+ ARDOUR::AutomationList::const_iterator the_end = in.end();
--the_end;
double firstx = (*in.begin())->when;
/* OUT */
- the_end = out.const_end();
+ the_end = out.end();
--the_end;
firstx = (*out.begin())->when;
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
- // p = new Preset ("regout.xpm");
- p = new Preset ("crossfade_out_constant");
- p->push_back (PresetPoint (0, 1));
- p->push_back (PresetPoint (0.228111, 0.988889));
- p->push_back (PresetPoint (0.347926, 0.972222));
- p->push_back (PresetPoint (0.529954, 0.886111));
- p->push_back (PresetPoint (0.753456, 0.658333));
- p->push_back (PresetPoint (0.9262673, 0.308333));
- p->push_back (PresetPoint (1, 0));
- fade_out_presets->push_back (p);
-
// p = new Preset ("loout.xpm");
p = new Preset ("crossfade_out_transition");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
+ // p = new Preset ("regout.xpm");
+ p = new Preset ("crossfade_out_constant");
+ p->push_back (PresetPoint (0, 1));
+ p->push_back (PresetPoint (0.228111, 0.988889));
+ p->push_back (PresetPoint (0.347926, 0.972222));
+ p->push_back (PresetPoint (0.529954, 0.886111));
+ p->push_back (PresetPoint (0.753456, 0.658333));
+ p->push_back (PresetPoint (0.9262673, 0.308333));
+ p->push_back (PresetPoint (1, 0));
+ fade_out_presets->push_back (p);
+
// p = new Preset ("regout2.xpm");
p = new Preset ("crossfade_out_slow-fade");
p->push_back (PresetPoint (0, 1));
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[In].waves.begin(); i != fade[In].waves.end(); ++i) {
(*i)->property_wave_color() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorWave.get();
+ (*i)->property_fill_color() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorWave.get();
}
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[Out].waves.begin(); i != fade[Out].waves.end(); ++i) {
(*i)->property_wave_color() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorWave.get();
+ (*i)->property_fill_color() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorWave.get();
}
fade[In].line->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorLine.get();
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[In].waves.begin(); i != fade[In].waves.end(); ++i) {
(*i)->property_wave_color() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorWave.get();
+ (*i)->property_fill_color() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorWave.get();
}
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[Out].waves.begin(); i != fade[Out].waves.end(); ++i) {
(*i)->property_wave_color() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorWave.get();
+ (*i)->property_fill_color() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorWave.get();
}
fade[Out].line->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorLine.get();
waveview->property_samples_per_unit() = spu;
waveview->property_amplitude_above_axis() = 2.0;
waveview->property_wave_color() = color;
+ waveview->property_fill_color() = color;
+ if (which==In)
+ waveview->property_region_start() = region->start();
+ else
+ waveview->property_region_start() = region->start()+region->length()-xfade->length();
+
waveview->lower_to_bottom();
fade[which].waves.push_back (waveview);
}
}
void
-CrossfadeEditor::audition_both ()
+CrossfadeEditor::audition (Audition which)
{
AudioPlaylist& pl (session.the_auditioner()->prepare_playlist());
nframes_t preroll;
nframes_t postroll;
- nframes_t length;
nframes_t left_start_offset;
nframes_t right_length;
nframes_t left_length;
- if (preroll_button.get_active()) {
- preroll = ARDOUR_UI::instance()->preroll_clock.current_duration ();
+ if (which != Right && preroll_button.get_active()) {
+ preroll = session.frame_rate() * 2; //2 second hardcoded preroll for now
} else {
preroll = 0;
}
- if (postroll_button.get_active()) {
- postroll = ARDOUR_UI::instance()->postroll_clock.current_duration ();
+ if (which != Left && postroll_button.get_active()) {
+ postroll = session.frame_rate() * 2; //2 second hardcoded postroll for now
} else {
postroll = 0;
}
- if ((left_start_offset = xfade->out()->length() - xfade->length()) >= preroll) {
- left_start_offset -= preroll;
- }
-
- length = 0;
-
- if ((left_length = xfade->length()) < xfade->out()->length() - left_start_offset) {
- length += postroll;
- }
+ // Is there enough data for the whole preroll?
+ left_length = xfade->length();
+ if ((left_start_offset = xfade->out()->length() - xfade->length()) > preroll) {
+ left_start_offset -= preroll;
+ } else {
+ preroll = left_start_offset;
+ left_start_offset = 0;
+ }
+ left_length += preroll;
+ // Is there enough data for the whole postroll?
right_length = xfade->length();
-
- if (xfade->in()->length() - right_length < postroll) {
+ if ((xfade->in()->length() - right_length) > postroll) {
right_length += postroll;
+ } else {
+ right_length = xfade->in()->length();
}
boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), left_start_offset, left_length, "xfade out",
boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->in(), 0, right_length, "xfade in",
0, Region::DefaultFlags, false)));
+ //apply a 20ms declicking fade at the start and end of auditioning
+ left->set_fade_in_active(true);
+ left->set_fade_in_length(session.frame_rate() / 50);
+ right->set_fade_out_active(true);
+ right->set_fade_out_length(session.frame_rate() / 50);
+
pl.add_region (left, 0);
- pl.add_region (right, 1+preroll);
+ pl.add_region (right, 1 + preroll);
+
+ if (which == Left) {
+ right->set_scale_amplitude (0.0);
+ } else if (which == Right) {
+ left->set_scale_amplitude (0.0);
+ }
/* there is only one ... */
-
pl.foreach_crossfade (this, &CrossfadeEditor::setup);
session.audition_playlist ();
}
+void
+CrossfadeEditor::audition_both ()
+{
+ audition (Both);
+}
+
void
CrossfadeEditor::audition_left_dry ()
{
void
CrossfadeEditor::audition_left ()
{
- AudioPlaylist& pl (session.the_auditioner()->prepare_playlist());
-
- boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), xfade->out()->length() - xfade->length(), xfade->length(), "xfade left",
- 0, Region::DefaultFlags, false)));
- boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->in(), 0, xfade->length(), "xfade in",
- 0, Region::DefaultFlags, false)));
-
- pl.add_region (left, 0);
- pl.add_region (right, 1);
-
- right->set_muted (true);
-
- /* there is only one ... */
-
- pl.foreach_crossfade (this, &CrossfadeEditor::setup);
-
- session.audition_playlist ();
-
- /* memory leak for regions */
+ audition (Left);
}
void
void
CrossfadeEditor::audition_right ()
{
- AudioPlaylist& pl (session.the_auditioner()->prepare_playlist());
-
- boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), xfade->out()->length() - xfade->length(), xfade->length(), "xfade out",
- 0, Region::DefaultFlags, false)));
- boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), 0, xfade->length(), "xfade out",
- 0, Region::DefaultFlags, false)));
-
- pl.add_region (left, 0);
- pl.add_region (right, 1);
-
- left->set_muted (true);
-
- /* there is only one ... */
-
- pl.foreach_crossfade (this, &CrossfadeEditor::setup);
-
- session.audition_playlist ();
+ audition (Right);
}
void