_visible = true;
fade_in = new Line (*group);
- fade_in->property_fill_color_rgba() = color_map[cCrossfadeLine];
+ fade_in->property_fill_color_rgba() = Config->canvasvar_CrossfadeLine.get();
fade_in->property_width_pixels() = 1;
fade_out = new Line (*group);
- fade_out->property_fill_color_rgba() = color_map[cCrossfadeLine];
+ fade_out->property_fill_color_rgba() = Config->canvasvar_CrossfadeLine.get();
fade_out->property_width_pixels() = 1;
- set_height (get_time_axis_view().height);
+ set_y_position_and_height (0, get_time_axis_view().height);
/* no frame around the xfade or overlap rects */
crossfade_changed (Change (~0));
crossfade->StateChanged.connect (mem_fun(*this, &CrossfadeView::crossfade_changed));
+ ColorsChanged.connect (mem_fun (*this, &CrossfadeView::color_handler));
}
CrossfadeView::~CrossfadeView ()
}
void
-CrossfadeView::set_height (double height)
+CrossfadeView::set_y_position_and_height (double y, double h)
{
- if (height == TimeAxisView::hSmaller ||
- height == TimeAxisView::hSmall)
- TimeAxisViewItem::set_height (height - 3 );
- else
- TimeAxisViewItem::set_height (height - NAME_HIGHLIGHT_SIZE - 3 );
+ if (h == TimeAxisView::hSmaller || h == TimeAxisView::hSmall) {
+ TimeAxisViewItem::set_y_position_and_height (y, h - 3 );
+ } else {
+ TimeAxisViewItem::set_y_position_and_height (y, h - NAME_HIGHLIGHT_SIZE - 3 );
+ }
+
+ _y_position = y;
+ _height = h;
redraw_curves ();
}
At "height - 3.0" the bottom of the crossfade touches the name highlight or the bottom of the track (if the
track is either Small or Smaller.
*/
- double tav_height = get_time_axis_view().height;
- if (tav_height == TimeAxisView::hSmaller ||
- tav_height == TimeAxisView::hSmall) {
+ double const tav_height = get_time_axis_view().height;
+ if (tav_height == TimeAxisView::hSmaller || tav_height == TimeAxisView::hSmall) {
h = tav_height - 3.0;
} else {
h = tav_height - NAME_HIGHLIGHT_SIZE - 3.0;
points = get_canvas_points ("xfade edit redraw", npoints);
vec = new float[npoints];
- crossfade->fade_in().get_vector (0, crossfade->length(), vec, npoints);
+ crossfade->fade_in().curve().get_vector (0, crossfade->length(), vec, npoints);
for (int i = 0, pci = 0; i < npoints; ++i) {
Art::Point &p = (*points)[pci++];
p.set_x(i);
- p.set_y(2.0 + h - (h * vec[i]));
+ p.set_y(_y_position + 2.0 + h - (h * vec[i]));
}
fade_in->property_points() = *points;
- crossfade->fade_out().get_vector (0, crossfade->length(), vec, npoints);
+ crossfade->fade_out().curve().get_vector (0, crossfade->length(), vec, npoints);
for (int i = 0, pci = 0; i < npoints; ++i) {
Art::Point &p = (*points)[pci++];
p.set_x(i);
- p.set_y(2.0 + h - (h * vec[i]));
+ p.set_y(_y_position + 2.0 + h - (h * vec[i]));
}
fade_out->property_points() = *points;
CrossfadeView::active_changed ()
{
if (crossfade->active()) {
- frame->property_fill_color_rgba() = color_map[cActiveCrossfade];
+ frame->property_fill_color_rgba() = Config->canvasvar_ActiveCrossfade.get();
} else {
- frame->property_fill_color_rgba() = color_map[cInactiveCrossfade];
+ frame->property_fill_color_rgba() = Config->canvasvar_InactiveCrossfade.get();
}
redraw_curves ();
}
+void
+CrossfadeView::color_handler ()
+{
+ active_changed ();
+}
+
void
CrossfadeView::set_valid (bool yn)
{
{
group->hide();
}
+