AudioRegionView& left_view; // and these too
AudioRegionView& right_view;
- void set_height (double);
+ void set_y_position_and_height (double, double);
bool valid() const { return _valid; }
bool visible() const { return _visible; }
bool _visible;
double spu;
+ double _y_position;
+ double _height;
ArdourCanvas::Item *overlap_rect;
ArdourCanvas::Line *fade_in;