AudioRegionView& left_view; // and these too
AudioRegionView& right_view;
- void set_height (double);
+ void set_heights (double, double);
bool valid() const { return _valid; }
bool visible() const { return _visible; }
static PBD::Signal1<void,CrossfadeView*> CatchDeletion;
- AudioRegionView& upper_regionview () const;
-
void fake_hide ();
void hide ();
void show ();
bool _valid;
bool _visible;
bool _all_in_view;
+ double _child_height;
ArdourCanvas::Line *fade_in;
ArdourCanvas::Line *fade_out;
- ArdourCanvas::Item *active_button;
void crossfade_changed (const PBD::PropertyChange&);
void crossfade_fades_changed ();