#include "actions.h"
#include "analysis_window.h"
+#include "ardour_message.h"
#include "audio_clock.h"
#include "audio_region_view.h"
#include "audio_streamview.h"
void
Editor::first_idle ()
{
- MessageDialog* dialog = 0;
+ ArdourMessageDialog* dialog = 0;
if (track_views.size() > 1) {
Timers::TimerSuspender t;
- dialog = new MessageDialog (
+ dialog = new ArdourMessageDialog (
string_compose (_("Please wait while %1 loads visual data."), PROGRAM_NAME),
true
);