bool _control_point_toggled_on_press;
/** This is used by TimeAxisView to keep a track of the TimeAxisView that is currently being
- stepped in height using Shift-Scrollwheel. When a scroll event occurs, we do the step on
- this _stepping_axis_view if it is non-0 (and we set up this _stepping_axis_view with the
- TimeAxisView underneath the mouse if it is 0). Then Editor resets _stepping_axis_view when
- the shift key is released. In this (hacky) way, pushing shift and moving the scroll wheel
- will operate on the same track until shift is released (rather than skipping about to whatever
- happens to be underneath the mouse at the time).
+ stepped in height using ScrollZoomVerticalModifier+Scrollwheel. When a scroll event
+ occurs, we do the step on this _stepping_axis_view if it is non-0 (and we set up this
+ _stepping_axis_view with the TimeAxisView underneath the mouse if it is 0). Then Editor
+ resets _stepping_axis_view when the modifier key is released. In this (hacky) way,
+ pushing the modifier key and moving the scroll wheel will operate on the same track
+ until the key is released (rather than skipping about to whatever happens to be
+ underneath the mouse at the time).
*/
TimeAxisView* _stepping_axis_view;
- void shift_key_released ();
+ void zoom_vertical_modifier_released();
friend class Drag;
friend class RegionDrag;