{
double new_pos = editor.frame_to_unit (frame);
- if (editor.session == 0) {
- canvas_item.hide();
- }
- current_frame = frame;
if (new_pos != points.front().get_x()) {
points.front().set_x (new_pos);
canvas_item.property_points() = points;
}
+ current_frame = frame;
}
void
length = units;
points.back().set_y (points.front().get_y() + length);
canvas_item.property_points() = points;
- if (editor.session != 0) {
- canvas_item.show();
- }
}
void