#include "pbd/signals.h"
+#include "canvas/arrow.h"
+#include "canvas/line.h"
+#include "canvas/types.h"
+
class Editor;
class EditorCursor {
return _track_canvas_item;
}
+ ArdourCanvas::Arrow& time_bar_canvas_item () {
+ return _time_bars_canvas_item;
+ }
+
PBD::Signal1<void, framepos_t> PositionChanged;
private: