Session* s = _editor->session ();
if (s->timecode_transmission_suspended ()) {
framepos_t const f = _editor->playhead_cursor->current_frame ();
+ /* This is asynchronous so it will be sent "now"
+ */
s->send_mmc_locate (f);
- s->send_full_time_code (f);
- s->send_song_position_pointer (f);
+ /* These are synchronous and will be sent during the next
+ process cycle
+ */
+ s->queue_full_time_code ();
+ s->queue_song_position_pointer ();
}
show_verbose_cursor_time (t);