}
MeterMarkerDrag::MeterMarkerDrag (Editor* e, ArdourCanvas::Item* i, bool c)
- : Drag (e, i),
- _copy (c)
+ : Drag (e, i)
+ , _copy (c)
+ , _old_snap_type (e->snap_type())
+ , _old_snap_mode (e->snap_mode())
, before_state (0)
{
DEBUG_TRACE (DEBUG::Drags, "New MeterMarkerDrag\n");
MeterMarkerDrag::motion (GdkEvent* event, bool first_move)
{
if (first_move) {
-
// create a dummy marker to catch events, then hide it.
char name[64];
} else {
--bbt.bars;
}
- const double beat = map.bbt_to_beats (bbt);
+ const double beat = map.beat_at_bbt (bbt);
_real_section = map.add_meter (Meter (_marker->meter().divisions_per_bar(), _marker->meter().note_divisor())
- , beat, bbt, map.frame_time (bbt), _real_section->position_lock_style());
+ , beat, bbt, map.frame_at_bbt (bbt), _real_section->position_lock_style());
}
+ /* only snap to bars. leave snap mode alone for audio locked meters.*/
+ if (_real_section->position_lock_style() != AudioTime) {
+ _editor->set_snap_to (SnapToBar);
+ _editor->set_snap_mode (SnapNormal);
+ }
}
framepos_t pf = adjusted_current_frame (event);
_editor->session()->tempo_map().gui_move_meter (_real_section, pf);
- setup_pointer_frame_offset ();
- _marker->set_position (pf);
+ /* fake marker meeds to stay under the mouse, unlike the real one. */
+ _marker->set_position (adjusted_current_frame (event, false));
+
show_verbose_cursor_time (_real_section->frame());
}
return;
}
+ /* reinstate old snap setting */
+ _editor->set_snap_to (_old_snap_type);
+ _editor->set_snap_mode (_old_snap_mode);
+
TempoMap& map (_editor->session()->tempo_map());
XMLNode &after = map.get_state();
{
_marker->set_position (_marker->meter().frame ());
if (moved) {
+ /* reinstate old snap setting */
+ _editor->set_snap_to (_old_snap_type);
+ _editor->set_snap_mode (_old_snap_mode);
+
_editor->session()->tempo_map().set_state (*before_state, Stateful::current_state_version);
// delete the dummy marker we used for visual representation while moving.
// a new visual marker will show up automatically.
TempoMap& map (_editor->session()->tempo_map());
/* get current state */
before_state = &map.get_state();
+
if (!_copy) {
_editor->begin_reversible_command (_("move tempo mark"));
- } else {
- _editor->begin_reversible_command (_("copy tempo mark"));
- framepos_t frame;
- bool use_snap = false;
- if (!_editor->snap_musical()) {
- frame = adjusted_current_frame (event);
- } else {
- frame = adjusted_current_frame (event, false);
- if (ArdourKeyboard::indicates_snap (event->button.state)) {
- if (_editor->snap_mode() == Editing::SnapOff) {
- use_snap = true;
- } else {
- use_snap = false;
- }
- } else {
- if (_editor->snap_mode() == Editing::SnapOff) {
- use_snap = false;
- } else {
- use_snap = true;
- }
- }
- }
-
- Timecode::BBT_Time bbt;
- map.bbt_time (frame, bbt);
+ } else {
+ const framepos_t frame = adjusted_current_frame (event) + 1;
- /* add new tempo section to map, ensuring we don't refer to existing tempos for snap */
+ _editor->begin_reversible_command (_("copy tempo mark"));
if (_real_section->position_lock_style() == MusicTime) {
- if (use_snap && _editor->snap_type() == SnapToBar) {
- map.round_bbt (bbt, -1, (frame > _real_section->frame()) ? RoundUpMaybe : RoundDownMaybe);
- } else if (use_snap) {
- map.round_bbt (bbt, _editor->get_grid_beat_divisions (0), RoundNearest);
- }
- double const pulse = map.predict_tempo_position (_real_section, bbt).first;
- _real_section = map.add_tempo (_marker->tempo(), pulse, 0, _real_section->type(), MusicTime);
+ _real_section = map.add_tempo (_marker->tempo(), map.pulse_at_frame (frame), 0, _real_section->type(), MusicTime);
} else {
- if (use_snap && _editor->snap_type() == SnapToBar) {
- map.round_bbt (bbt, -1, (frame > _real_section->frame()) ? RoundUpMaybe : RoundDownMaybe);
- } else if (use_snap) {
- map.round_bbt (bbt, _editor->get_grid_beat_divisions (0), RoundNearest);
- }
- if (use_snap) {
- frame = map.predict_tempo_position (_real_section, bbt).second;
- }
_real_section = map.add_tempo (_marker->tempo(), 0.0, frame, _real_section->type(), AudioTime);
}
}
}
- framepos_t pf;
-
if (Keyboard::modifier_state_contains (event->button.state, ArdourKeyboard::constraint_modifier ())) {
/* use vertical movement to alter tempo .. should be log */
double new_bpm = _real_section->beats_per_minute() + ((last_pointer_y() - current_pointer_y()) / 5.0);
show_verbose_cursor_text (strs.str());
} else if (_movable && !_real_section->locked_to_meter()) {
+ TempoMap& map (_editor->session()->tempo_map());
+ const bool was_music = _real_section->position_lock_style() == MusicTime;
- if (!_editor->snap_musical()) {
- /* snap normally (this is not self-referential).*/
- pf = adjusted_current_frame (event);
+ const framepos_t pf = adjusted_current_frame (event);
- } else {
- /* but this is.
- we can't use the map for anything related to tempo,
- so we round bbt using meters, which have no dependency
- on pulse for this kind of thing.
- */
- TempoMap& map (_editor->session()->tempo_map());
- Timecode::BBT_Time when;
- bool use_snap;
+ if (!_editor->snap_musical()) {
- if (ArdourKeyboard::indicates_snap (event->button.state)) {
- if (_editor->snap_mode() == Editing::SnapOff) {
- use_snap = true;
- } else {
- use_snap = false;
- }
- } else {
- if (_editor->snap_mode() == Editing::SnapOff) {
- use_snap = false;
- } else {
- use_snap = true;
- }
+ if (was_music) {
+ _real_section->set_position_lock_style (AudioTime);
}
- pf = adjusted_current_frame (event);
- map.bbt_time (pf, when);
+ map.gui_move_tempo (_real_section, pf);
- if (use_snap && _editor->snap_type() == SnapToBar) {
- map.round_bbt (when, -1, (pf > _real_section->frame()) ? RoundUpMaybe : RoundDownMaybe);
+ if (was_music) {
+ _real_section->set_position_lock_style (MusicTime);
+ }
+ } else {
+
+ if (!was_music) {
+ _real_section->set_position_lock_style (MusicTime);
}
- const pair<double, framepos_t> future_pos = map.predict_tempo_position (_real_section, when);
- map.gui_move_tempo (_real_section, future_pos);
+ map.gui_move_tempo (_real_section, pf);
+
+ if (!was_music) {
+ _real_section->set_position_lock_style (AudioTime);
+ }
}
show_verbose_cursor_time (_real_section->frame());
/* this has moved the bar lines themselves, so recalibrate the offset */
setup_pointer_frame_offset();
- _marker->set_position (pf);
+ _marker->set_position (adjusted_current_frame (event, false));
}
void
BBTRulerDrag::BBTRulerDrag (Editor* e, ArdourCanvas::Item* i)
: Drag (e, i)
, _pulse (0.0)
- , _beat (0.0)
, _tempo (0)
, before_state (0)
{
BBTRulerDrag::start_grab (GdkEvent* event, Gdk::Cursor* cursor)
{
Drag::start_grab (event, cursor);
-
TempoMap& map (_editor->session()->tempo_map());
+ _tempo = const_cast<TempoSection*> (&map.tempo_section_at_frame (raw_grab_frame()));
ostringstream sstr;
- _tempo = const_cast<TempoSection*> (&map.tempo_section_at (raw_grab_frame()));
- sstr << "^" << fixed << setprecision(3) << map.tempo_at (adjusted_current_frame (event)).beats_per_minute() << "\n";
+ sstr << "^" << fixed << setprecision(3) << map.tempo_at_frame (adjusted_current_frame (event)).beats_per_minute() << "\n";
sstr << "<" << fixed << setprecision(3) << _tempo->beats_per_minute();
show_verbose_cursor_text (sstr.str());
finished (event, false);
TempoMap& map (_editor->session()->tempo_map());
const double beat_at_frame = map.beat_at_frame (raw_grab_frame());
const uint32_t divisions = _editor->get_grid_beat_divisions (0);
+ double beat = 0.0;
+
if (divisions > 0) {
- _beat = floor (beat_at_frame) + (floor (((beat_at_frame - floor (beat_at_frame)) * divisions)) / divisions);
+ beat = floor (beat_at_frame) + (floor (((beat_at_frame - floor (beat_at_frame)) * divisions)) / divisions);
} else {
/* while it makes some sense for the user to determine the division to 'grab',
grabbing a bar often leads to confusing results wrt the actual tempo section being altered
and the result over steep tempo curves. Use sixteenths.
*/
- _beat = floor (beat_at_frame) + (floor (((beat_at_frame - floor (beat_at_frame)) * 4)) / 4);
+ beat = floor (beat_at_frame) + (floor (((beat_at_frame - floor (beat_at_frame)) * 4)) / 4);
}
- _pulse = map.pulse_at_beat (_beat);
- _pointer_frame_offset = raw_grab_frame() - map.frame_at_beat (_beat);
+
+ _pulse = map.pulse_at_beat (beat);
+
+ _pointer_frame_offset = raw_grab_frame() - map.frame_at_pulse (_pulse);
+
}
void
_editor->begin_reversible_command (_("dilate tempo"));
}
- framepos_t const pf = adjusted_current_frame (event, false);
+ framepos_t pf;
+
+ if (_editor->snap_musical()) {
+ pf = adjusted_current_frame (event, false);
+ } else {
+ pf = adjusted_current_frame (event);
+ }
if (Keyboard::modifier_state_contains (event->button.state, ArdourKeyboard::constraint_modifier())) {
/* adjust previous tempo to match pointer frame */
_editor->session()->tempo_map().gui_dilate_tempo (_tempo, map.frame_at_pulse (_pulse), pf, _pulse);
}
ostringstream sstr;
- sstr << "^" << fixed << setprecision(3) << map.tempo_at (pf).beats_per_minute() << "\n";
+ sstr << "^" << fixed << setprecision(3) << map.tempo_at_frame (pf).beats_per_minute() << "\n";
sstr << "<" << fixed << setprecision(3) << _tempo->beats_per_minute();
show_verbose_cursor_text (sstr.str());
}