double initial_y; ///< the initial y position of the view before any reparenting
framepos_t initial_position; ///< initial position of the region
framepos_t initial_end; ///< initial end position of the region
+ framepos_t anchored_fade_length; ///< fade_length when anchored during drag
boost::shared_ptr<ARDOUR::Playlist> initial_playlist;
};