double _current_pointer_x; ///< trackview x of the current pointer
double _current_pointer_y; ///< trackview y of the current pointer
ARDOUR::framepos_t _current_pointer_frame; ///< frame that the pointer is now at
+ bool _old_follow_playhead; ///< state of Editor::follow_playhead() before the drags started
};
/** Abstract base class for dragging of things within the editor */