#include <gtkmm/messagedialog.h>
+#include <glib/gstdio.h>
+
#include "gtkmm2ext/choice.h"
#include "pbd/pthread_utils.h"
-#include "ardour/audio_diskstream.h"
#include "ardour/audio_track.h"
#include "ardour/audiofilesource.h"
-#include "ardour/audiofilesource.h"
#include "ardour/audioplaylist.h"
#include "ardour/audioregion.h"
#include "ardour/chan_count.h"
void
Editor::export_audio ()
{
- ExportDialog dialog (*this, _("Export"), X_("ExportProfile"));
+ ExportDialog dialog (*this, _("Export"), ExportProfileManager::RegularExport);
dialog.set_session (_session);
dialog.run();
}
return;
}
+ dialog.hide ();
+
string path = dialog.get_path ();
+
+ if (Glib::file_test (path, Glib::FILE_TEST_EXISTS)) {
+
+ MessageDialog checker (_("File Exists!"),
+ true,
+ Gtk::MESSAGE_WARNING,
+ Gtk::BUTTONS_NONE);
+
+ checker.set_title (_("File Exists!"));
+
+ checker.add_button (Stock::CANCEL, RESPONSE_CANCEL);
+ checker.add_button (_("Overwrite Existing File"), RESPONSE_ACCEPT);
+ checker.set_default_response (RESPONSE_CANCEL);
+
+ checker.set_wmclass (X_("midi_export_file_exists"), PROGRAM_NAME);
+ checker.set_position (Gtk::WIN_POS_MOUSE);
+
+ ret = checker.run ();
+
+ switch (ret) {
+ case Gtk::RESPONSE_ACCEPT:
+ /* force ::g_unlink because the backend code will
+ go wrong if it tries to open an existing
+ file for writing.
+ */
+ ::g_unlink (path.c_str());
+ break;
+ default:
+ return;
+ }
+
+ }
+
(void) midi_region->clone (path);
}
}
vector<boost::shared_ptr<AudioFileSource> > sources;
uint32_t nchans;
- const string sound_directory = _session->session_directory().sound_path().to_string();
+ const string sound_directory = _session->session_directory().sound_path();
nchans = region->n_channels();
try {
fs = boost::dynamic_pointer_cast<AudioFileSource> (
SourceFactory::createWritable (DataType::AUDIO, *_session,
- path, string(), true,
+ path, true,
false, _session->frame_rate()));
}
string path;
vector<boost::shared_ptr<AudioFileSource> > sources;
- const string sound_directory = _session->session_directory().sound_path().to_string();
+ const string sound_directory = _session->session_directory().sound_path();
uint32_t channels = count.n_audio();
try {
fs = boost::dynamic_pointer_cast<AudioFileSource> (
SourceFactory::createWritable (DataType::AUDIO, *_session,
- path, string(), true,
+ path, true,
false, _session->frame_rate()));
}