#include "ardour_ui.h"
#include "prompter.h"
#include "plugin_ui.h"
-#include "utils.h"
#include "gui_thread.h"
#include "automation_controller.h"
return true;
}
+bool
+GenericPluginUI::midinote_printer (char buf[32], Adjustment &adj, ControlUI* cui)
+{
+ float const v = adj.get_value ();
+
+ if (cui->scale_points) {
+ Plugin::ScalePoints::const_iterator i = cui->scale_points->begin ();
+ while (i != cui->scale_points->end() && i->second != v) {
+ ++i;
+ }
+
+ if (i != cui->scale_points->end ()) {
+ snprintf (buf, 32, "%s", i->first.c_str());
+ return true;
+ }
+ }
+ if (v >= 0 && v <= 127) {
+ int mn = rint(v);
+ const char notename[12][3] = { "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
+ snprintf (buf, 32, "%s %d", notename[mn%12], (mn/12)-2);
+ } else {
+ snprintf (buf, 32, "%.0f", v);
+ }
+ return true;
+}
+
void
GenericPluginUI::print_parameter (char *buf, uint32_t len, uint32_t param)
{
if (desc.integer_step) {
control_ui->clickbox = new ClickBox (adj, "PluginUIClickBox");
Gtkmm2ext::set_size_request_to_display_given_text (*control_ui->clickbox, "g9999999", 2, 2);
- control_ui->clickbox->set_printer (sigc::bind (sigc::mem_fun (*this, &GenericPluginUI::integer_printer), control_ui));
+ if (desc.midinote) {
+ control_ui->clickbox->set_printer (sigc::bind (sigc::mem_fun (*this, &GenericPluginUI::midinote_printer), control_ui));
+ } else {
+ control_ui->clickbox->set_printer (sigc::bind (sigc::mem_fun (*this, &GenericPluginUI::integer_printer), control_ui));
+ }
} else {
//sigc::slot<void,char*,uint32_t> pslot = sigc::bind (sigc::mem_fun(*this, &GenericPluginUI::print_parameter), (uint32_t) port_index);
control_ui->controller->set_size_request (200, req.height);
control_ui->controller->set_name (X_("PluginSlider"));
- control_ui->controller->set_style (BarController::LeftToRight);
- control_ui->controller->set_use_parent (true);
control_ui->controller->set_logarithmic (desc.logarithmic);
control_ui->controller->StartGesture.connect (sigc::bind (sigc::mem_fun(*this, &GenericPluginUI::start_touch), control_ui));