{
public:
GUIObjectState ();
-
+
XMLNode& get_state () const;
int set_state (const XMLNode&);
static const std::string xml_node_name;
void load (const XMLNode&);
- GUIObjectState& operator= (const GUIObjectState& other);
-
std::string get_string (const std::string& id, const std::string& prop_name, bool* empty = 0);
- template<typename T> void set (const std::string& id, const std::string& prop_name, const T& val) {
+ template<typename T> void set_property (const std::string& id, const std::string& prop_name, const T& val) {
XMLNode* child = get_or_add_node (id);
std::stringstream s;
s << val;
static XMLNode* get_or_add_node (XMLNode *, const std::string &);
private:
-
XMLNode _state;
};