public:
GUIObjectState ();
- XMLNode& get_state () const;
- int set_state (const XMLNode&);
-
static const std::string xml_node_name;
void load (const XMLNode&);
+ int set_state (const XMLNode&);
+ XMLNode& get_state () const;
+
+ /** Get a string from our state.
+ * @param id property of Object node to look for.
+ * @param prop_name name of the Object property to return.
+ * @param empty if non-0, filled in with true if the property is currently non-existant, otherwise false.
+ * @return value of property `prop_name', or empty.
+ */
std::string get_string (const std::string& id, const std::string& prop_name, bool* empty = 0);
template<typename T> void set_property (const std::string& id, const std::string& prop_name, const T& val) {
XMLNode* child = get_or_add_node (id);
- std::stringstream s;
- s << val;
- child->add_property (prop_name.c_str(), s.str());
+ child->set_property (prop_name.c_str(), val);
}
-
+
+ /** Remove node with provided id.
+ * @param id property of Object node to look for.
+ */
+ void remove_node (const std::string& id);
std::list<std::string> all_ids () const;
- static XMLNode* get_node (const XMLNode *, const std::string &);
XMLNode* get_or_add_node (const std::string &);
+
+ static XMLNode* get_node (const XMLNode *, const std::string &);
static XMLNode* get_or_add_node (XMLNode *, const std::string &);
-
- void remove_node (const std::string& id);
-
+
private:
+ // no copy construction. object_map saves pointers to _state XMLNodes
+ // use set_state(get_state())
+ GUIObjectState (const GUIObjectState& other);
+
XMLNode _state;
+ // ideally we'd use a O(1) hash table here,
+ // but O(log(N)) is fine already.
+ std::map <std::string, XMLNode*> object_map;
};
-
#endif /* __gtk_ardour_gui_object_h__ */