{
KeyMap::iterator existing;
Keyboard::State state;
- KeyAction key_action = 0;
+ KeyAction key_action;
state = Keyboard::translate_key_name (keystring);
}
if (state.size() == 0) {
- error << compose(_("KeyboardTarget: no translation found for \"%1\""), keystring) << endmsg;
+ error << string_compose(_("KeyboardTarget: no translation found for \"%1\""), keystring) << endmsg;
return -1;
}
if (find_action (action, key_action)) {
- error << compose(_("KeyboardTarget: unknown action \"%1\""), action) << endmsg;
+ error << string_compose(_("KeyboardTarget: unknown action \"%1\""), action) << endmsg;
return -1;
}