void performer_entry_changed ();
void composer_entry_changed ();
- void set_button_pressed (LocationPart part);
+ void to_playhead_button_pressed (LocationPart part);
void go_button_pressed (LocationPart part);
void clock_changed (LocationPart part);
LocationUIWindow ();
~LocationUIWindow ();
- void on_show();
+ void on_map ();
void set_session (ARDOUR::Session *);
LocationUI& ui() { return _ui; }