Separate Ardour UI widgets into dedicated library
[ardour.git] / gtk2_ardour / luawindow.h
index 21caa54a11ad30921620c82fc5ca17eae4a7ad85..3994970adb6f85c108100b16d32916944218cd53 100644 (file)
@@ -38,8 +38,8 @@
 
 #include "lua/luastate.h"
 
-#include "ardour_button.h"
-#include "ardour_dropdown.h"
+#include "widgets/ardour_button.h"
+#include "widgets/ardour_dropdown.h"
 
 class LuaWindow :
        public Gtk::Window,
@@ -100,14 +100,14 @@ private:
        Gtk::TextView outtext;
        Gtk::ScrolledWindow scrollout;
 
-       ArdourButton _btn_run;
-       ArdourButton _btn_clear;
-       ArdourButton _btn_open;
-       ArdourButton _btn_save;
-       ArdourButton _btn_delete;
-       ArdourButton _btn_revert;
+       ArdourWidgets::ArdourButton _btn_run;
+       ArdourWidgets::ArdourButton _btn_clear;
+       ArdourWidgets::ArdourButton _btn_open;
+       ArdourWidgets::ArdourButton _btn_save;
+       ArdourWidgets::ArdourButton _btn_delete;
+       ArdourWidgets::ArdourButton _btn_revert;
 
-       ArdourDropdown script_select;
+       ArdourWidgets::ArdourDropdown script_select;
 
        typedef boost::shared_ptr<ScriptBuffer> ScriptBufferPtr;
        typedef std::vector<ScriptBufferPtr> ScriptBufferList;