/* outline all edges */
ev->set_outline_all ();
}
-
+
+ // Update color in case velocity has changed
+ ev->set_fill_color(ev->base_color());
+ ev->set_outline_color(ev->calculate_outline(ev->base_color(), ev->selected()));
+
if (update_ghost_regions) {
for (std::vector<GhostRegion*>::iterator i = ghosts.begin(); i != ghosts.end(); ++i) {
MidiGhostRegion* gr = dynamic_cast<MidiGhostRegion*> (*i);