#include "gui_thread.h"
#include "monitor_section.h"
#include "public_editor.h"
+#include "timers.h"
#include "volume_controller.h"
#include "utils.h"
rude_audition_button.set_name ("rude audition");
rude_audition_button.show ();
- ARDOUR_UI::Blink.connect (sigc::mem_fun (*this, &MonitorSection::do_blink));
+ Timers::blink_connect (sigc::mem_fun (*this, &MonitorSection::do_blink));
rude_solo_button.signal_button_press_event().connect (sigc::mem_fun(*this, &MonitorSection::cancel_solo), false);
UI::instance()->set_tip (rude_solo_button, _("When active, something is soloed.\nClick to de-solo everything"));
MonitorSection::solo_use_pfl ()
{
/* this is driven by a toggle on a radio group, and so is invoked twice,
- once for the item that became inactive and once for the one that became
- active.
- */
+ once for the item that became inactive and once for the one that became
+ active.
+ */
Glib::RefPtr<Action> act = ActionManager::get_action (X_("Solo"), X_("solo-use-pfl"));
if (act) {