pan_astate_menu->items().clear ();
}
- pan_astate_menu->items().push_back (MenuElem (_("Manual"), sigc::bind (
+ /** TRANSLATORS: this is `Manual' in the sense of automation not being played,
+ so that changes to pan must be done by hand.
+ */
+ pan_astate_menu->items().push_back (MenuElem (S_("Automation|Manual"), sigc::bind (
sigc::mem_fun (_panner.get(), &Panner::set_automation_state),
(AutoState) Off)));
pan_astate_menu->items().push_back (MenuElem (_("Play"), sigc::bind (
void
PannerUI::setup_pan ()
{
- if (!_panner) {
- return;
- }
-
- uint32_t const nouts = _panner->out().n_audio();
- uint32_t const nins = _panner->in().n_audio();
+ int const nouts = _panner ? _panner->out().n_audio() : -1;
+ int const nins = _panner ? _panner->in().n_audio() : -1;
- if (int32_t (nouts) == _current_nouts && int32_t (nins) == _current_nins) {
+ if (nouts == _current_nouts && nins == _current_nins) {
return;
}
delete _mono_panner;
_mono_panner = 0;
+ if (!_panner) {
+ return;
+ }
+
if (nouts == 0 || nouts == 1) {
/* stick something into the panning viewport so that it redraws */