*/
RegionSelection::RegionSelection ()
{
- RegionView::RegionViewGoingAway.connect (death_connection, MISSING_INVALIDATOR, ui_bind (&RegionSelection::remove_it, this, _1), gui_context());
+ RegionView::RegionViewGoingAway.connect (death_connection, MISSING_INVALIDATOR, boost::bind (&RegionSelection::remove_it, this, _1), gui_context());
}
/** Copy constructor.
RegionSelection::RegionSelection (const RegionSelection& other)
: std::list<RegionView*>()
{
- RegionView::RegionViewGoingAway.connect (death_connection, MISSING_INVALIDATOR, ui_bind (&RegionSelection::remove_it, this, _1), gui_context());
+ RegionView::RegionViewGoingAway.connect (death_connection, MISSING_INVALIDATOR, boost::bind (&RegionSelection::remove_it, this, _1), gui_context());
for (RegionSelection::const_iterator i = other.begin(); i != other.end(); ++i) {
add (*i);
{
framepos_t e = 0;
for (RegionSelection::const_iterator i = begin(); i != end(); ++i) {
- e = max (e, (*i)->region()->position () + (*i)->region()->length ());
+ e = max (e, (*i)->region()->last_frame ());
}
return e;