#include <ardour/audiosource.h>
#include <ardour/audio_diskstream.h>
+#include "ardour_ui.h"
#include "streamview.h"
#include "region_view.h"
+#include "automation_region_view.h"
#include "route_time_axis.h"
#include "simplerect.h"
#include "simpleline.h"
sigc::signal<void,RegionView*> RegionView::RegionViewGoingAway;
-RegionView::RegionView (ArdourCanvas::Group* parent,
- TimeAxisView& tv,
+RegionView::RegionView (ArdourCanvas::Group* parent,
+ TimeAxisView& tv,
boost::shared_ptr<ARDOUR::Region> r,
- double spu,
- Gdk::Color& basic_color)
+ double spu,
+ Gdk::Color& basic_color)
: TimeAxisViewItem (r->name(), *parent, tv, spu, basic_color, r->position(), r->length(),
TimeAxisViewItem::Visibility (TimeAxisViewItem::ShowNameText|
TimeAxisViewItem::ShowNameHighlight|
, editor(0)
, current_visible_sync_position(0.0)
, valid(false)
+ , _enable_display(false)
, _pixel_width(1.0)
- , _height(1.0)
, in_destructor(false)
, wait_for_data(false)
{
editor = other.editor;
current_visible_sync_position = other.current_visible_sync_position;
valid = false;
+ _enable_display = false;
_pixel_width = other._pixel_width;
- _height = other._height;
}
RegionView::RegionView (ArdourCanvas::Group* parent,
, editor(0)
, current_visible_sync_position(0.0)
, valid(false)
+ , _enable_display(false)
, _pixel_width(1.0)
- , _height(1.0)
, in_destructor(false)
, wait_for_data(false)
{
void
RegionView::init (Gdk::Color& basic_color, bool wfd)
{
- valid = true;
- in_destructor = false;
- _height = 0;
- wait_for_data = wfd;
+ valid = true;
+ _enable_display = false;
+ in_destructor = false;
+ wait_for_data = wfd;
compute_colors (basic_color);
reset_width_dependent_items ((double) _region->length() / samples_per_unit);
- set_height (trackview.height);
+ if (wfd)
+ _enable_display = true;
+
+ set_y_position_and_height (0, trackview.height - 2);
_region->StateChanged.connect (mem_fun(*this, &RegionView::region_changed));
set_colors ();
- ColorChanged.connect (mem_fun (*this, &RegionView::color_handler));
+ ColorsChanged.connect (mem_fun (*this, &RegionView::color_handler));
/* XXX sync mark drag? */
}
{
TimeAxisViewItem::reset_width_dependent_items (pixel_width);
_pixel_width = pixel_width;
-}
-void
-RegionView::set_height (gdouble height)
-{
- TimeAxisViewItem::set_height (height - 2);
-
- _height = height;
+ for (AutomationChildren::iterator i = _automation_children.begin();
+ i != _automation_children.end(); ++i) {
+ i->second->reset_width_dependent_items(pixel_width);
+ }
}
void
set_frame_color ();
}
-void
-RegionView::raise ()
-{
- _region->raise ();
-}
-
void
RegionView::raise_to_top ()
{
_region->raise_to_top ();
}
-void
-RegionView::lower ()
-{
- _region->lower ();
-}
-
void
RegionView::lower_to_bottom ()
{
for (vector<GhostRegion*>::iterator i = ghosts.begin(); i != ghosts.end(); ++i) {
(*i)->group->move (delta, 0.0);
}
+
+ for (AutomationChildren::iterator i = _automation_children.begin();
+ i != _automation_children.end(); ++i) {
+ i->second->get_canvas_group()->move(delta, 0.0);
+ }
}
return ret;
}
}
-void
-RegionView::region_renamed ()
+Glib::ustring
+RegionView::make_name () const
{
- string str;
+ Glib::ustring str;
+
+ // XXX nice to have some good icons for this
if (_region->locked()) {
str += '>';
str += _region->name();
str += '<';
+ } else if (_region->position_locked()) {
+ str += '{';
+ str += _region->name();
+ str += '}';
} else {
str = _region->name();
}
- // speed mismatch handled in audio_region_view.cc
- // FIXME: come up with more elegant solution for this
-
if (_region->muted()) {
str = string ("!") + str;
}
+ return str;
+}
+
+void
+RegionView::region_renamed ()
+{
+ Glib::ustring str = make_name ();
+
set_item_name (str, this);
set_name_text (str);
reset_width_dependent_items (_pixel_width);
void
RegionView::move (double x_delta, double y_delta)
{
- if (_region->locked() || (x_delta == 0 && y_delta == 0)) {
+ if (!_region->can_move() || (x_delta == 0 && y_delta == 0)) {
return;
}
for (vector<GhostRegion*>::iterator i = ghosts.begin(); i != ghosts.end(); ++i) {
(*i)->group->move (x_delta, 0.0);
}
+
+ for (AutomationChildren::iterator i = _automation_children.begin();
+ i != _automation_children.end(); ++i) {
+ i->second->get_canvas_group()->move(x_delta, 0.0);
+ }
}
void