#include "ardour_ui.h"
#include "gui_thread.h"
+#include "i18n.h"
+
using namespace std;
using namespace ARDOUR;
using namespace PBD;
}
ReturnUIWindow::ReturnUIWindow (boost::shared_ptr<Return> r, ARDOUR::Session* s)
- : ArdourDialog (string("Ardour: return ") + r->name())
+ : ArdourDialog (string(_("Return ")) + r->name())
{
ui = new ReturnUI (this, r, s);