void
Selection::set (vector<RegionView*>& v)
{
- bool had_regions = !regions.empty();
-
clear_time(); //enforce region/object exclusivity
clear_tracks(); //enforce object/track exclusivity
clear_objects();
Selection::set (framepos_t start, framepos_t end)
{
clear_objects(); //enforce region/object exclusivity
- clear_tracks(); //enforce object/track exclusivity
clear_time();
if ((start == 0 && end == 0) || end < start) {