#include "ardour/speakers.h"
-#include "ardour_dialog.h"
+#include "ardour_window.h"
-class SpeakerDialog : public ArdourDialog
+class SpeakerDialog : public ArdourWindow
{
public:
SpeakerDialog ();
Gtk::SpinButton azimuth_spinner;
Gtk::Button add_speaker_button;
Gtk::Button remove_speaker_button;
- int32_t selected_speaker;
int width; ///< width of the circle
int height; ///< height of the circle
int x_origin; ///< x origin of our stuff within the drawing area