void
TapeAudioRegionView::init (Gdk::Color& basic_color, bool wfw)
{
- AudioRegionView::init(basic_color, wfw);
+ /* never wait for data: always just create the waves, connect once and then
+ we'll update whenever we need to.
+ */
+
+ AudioRegionView::init(basic_color, false);
/* every time the wave data changes and peaks are ready, redraw */