#include <gtkmm2ext/gtk_ui.h>
-#include <ardour/playlist.h>
-#include <ardour/audioregion.h>
-#include <ardour/audiosource.h>
-#include <ardour/audio_diskstream.h>
+#include "ardour/playlist.h"
+#include "ardour/audioregion.h"
+#include "ardour/audiosource.h"
+#include "ardour/audio_diskstream.h"
#include "tape_region_view.h"
#include "audio_time_axis.h"
double spu,
Gdk::Color& basic_color)
- : AudioRegionView (parent, tv, r, spu, basic_color,
+ : AudioRegionView (parent, tv, r, spu, basic_color, false,
TimeAxisViewItem::Visibility ((r->position() != 0) ? default_tape_visibility :
TimeAxisViewItem::Visibility (default_tape_visibility|TimeAxisViewItem::HideFrameLeft)))
{
void
TapeAudioRegionView::init (Gdk::Color& basic_color, bool wfw)
{
- AudioRegionView::init(basic_color, wfw);
+ /* never wait for data: always just create the waves, connect once and then
+ we'll update whenever we need to.
+ */
+
+ AudioRegionView::init(basic_color, false);
/* every time the wave data changes and peaks are ready, redraw */
TapeAudioRegionView::set_frame_color ()
{
fill_opacity = 255;
- TimeAxisViewItem::set_frame_color ();
+ AudioRegionView::set_frame_color ();
}