void set_color (uint32_t);
void set_name_text_color ();
- uint32_t get_fill_color () const;
+ virtual uint32_t get_fill_color () const;
ArdourCanvas::Item* get_canvas_frame();
ArdourCanvas::Item* get_canvas_group();
virtual void lower () { return; }
virtual void lower_to_bottom () { return; }
- virtual void hide_rect ();
- virtual void show_rect ();
-
/** @return true if the name area should respond to events */
bool name_active() const { return name_connected; }
static double NAME_HIGHLIGHT_SIZE;
static double NAME_HIGHLIGHT_THRESH;
- /* if this is 1.0, we move the right boundary
- of the item frame so that it is 1 pixel
- after the end of the item. This gives nice
- effects when splitting items.
-
- if this is zero, the right edge coincides
- with the end of the item, and things don't
- look so nice.
-
- this exists to allow easy debugging of the
- two scenarios.
- */
- static const double RIGHT_EDGE_SHIFT;
-
/**
* Emitted when this Group has been removed.
* This is different to the CatchDeletion signal in that this signal
uint32_t fill_color;
- virtual uint32_t fill_opacity() const;
-
uint32_t last_item_width;
int name_text_width;
bool wide_enough_for_name;
bool high_enough_for_name;
- bool rect_visible;
ArdourCanvas::Container* group;
ArdourCanvas::Rectangle* vestigial_frame;
ArdourCanvas::Rectangle* frame;
+ ArdourCanvas::Rectangle* selection_frame;
ArdourCanvas::Text* name_text;
ArdourCanvas::Rectangle* name_highlight;
double _height;
Visibility visibility;
+ std::string fill_color_name;
bool _recregion;
bool _automation; ///< true if this is an automation region view
bool _dragging;