UIConfiguration();
~UIConfiguration();
- std::vector<UIConfigVariable<uint32_t> *> canvas_colors;
+ std::map<std::string,UIConfigVariable<uint32_t> *> canvas_colors;
+
+ bool dirty () const;
+ void set_dirty ();
int load_state ();
int save_state ();
int load_defaults ();
- int set_state (const XMLNode&, int version = 3000);
+ int set_state (const XMLNode&, int version);
XMLNode& get_state (void);
XMLNode& get_variables (std::string);
void set_variables (const XMLNode&);
void pack_canvasvars ();
- sigc::signal<void,const char*> ParameterChanged;
+ uint32_t color_by_name (const std::string&);
+
+ sigc::signal<void,std::string> ParameterChanged;
+ void map_parameters (boost::function<void (std::string)>&);
+#undef UI_CONFIG_VARIABLE
+#define UI_CONFIG_VARIABLE(Type,var,name,value) \
+ Type get_##var () const { return var.get(); } \
+ bool set_##var (Type val) { bool ret = var.set (val); if (ret) { ParameterChanged (name); } return ret; }
+#include "ui_config_vars.h"
#undef UI_CONFIG_VARIABLE
+#undef CANVAS_VARIABLE
+#define CANVAS_VARIABLE(var,name) \
+ uint32_t get_##var () const { return var.get(); } \
+ bool set_##var (uint32_t val) { bool ret = var.set (val); if (ret) { ParameterChanged (name); } return ret; }
+#include "canvas_vars.h"
#undef CANVAS_VARIABLE
-#define UI_CONFIG_VARIABLE(Type,var,name,val) UIConfigVariable<Type> var;
-#define CANVAS_VARIABLE(var,name) UIConfigVariable<uint32_t> var;
+
+ private:
+
+ /* declare variables */
+
+#undef UI_CONFIG_VARIABLE
+#define UI_CONFIG_VARIABLE(Type,var,name,value) UIConfigVariable<Type> var;
#include "ui_config_vars.h"
+#undef UI_CONFIG_VARIABLE
+
+#undef CANVAS_VARIABLE
+#define CANVAS_VARIABLE(var,name) UIConfigVariable<uint32_t> var;
#include "canvas_vars.h"
-#undef UI_CONFIG_VARIABLE
#undef CANVAS_VARIABLE
- private:
XMLNode& state ();
- bool hack;
+ bool _dirty;
};
#endif /* __ardour_ui_configuration_h__ */