void normalize_to (float target_in_dB = 0.0f);
- uint32_t n_channels() { return sources.size(); }
+ uint32_t n_channels() const { return sources.size(); }
vector<string> master_source_names();
bool envelope_active () const { return _flags & Region::EnvelopeActive; }
int set_state (const XMLNode&);
static void set_default_fade (float steepness, nframes_t len);
+ bool fade_in_is_default () const;
+ bool fade_out_is_default () const;
enum FadeShape {
Linear,