void audition_region (boost::shared_ptr<Region>);
+ void seek_to_frame (frameoffset_t pos) { if (_seek_frame < 0 && !_seeking) { _seek_frame = pos; }}
+ void seek_to_percent (float const pos) { if (_seek_frame < 0 && !_seeking) { _seek_frame = floorf(length * pos / 100.0); }}
+
ARDOUR::AudioPlaylist& prepare_playlist ();
int play_audition (framecnt_t nframes);
virtual ChanCount input_streams () const;
+ frameoffset_t seek_frame() const { return _seeking ? _seek_frame : -1;}
+ void seek_response(frameoffset_t pos) { _seek_complete = true; if (_seeking) { current_frame = pos; _seek_complete = true;} }
+ PBD::Signal2<void, ARDOUR::framecnt_t, ARDOUR::framecnt_t> AuditionProgress;
+
private:
boost::shared_ptr<AudioRegion> the_region;
framepos_t current_frame;
mutable gint _auditioning;
Glib::Threads::Mutex lock;
framecnt_t length;
+ frameoffset_t _seek_frame;
+ bool _seeking;
+ bool _seek_complete;
bool via_monitor;
void drop_ports ();