AutomationList& operator= (const AutomationList&);
bool operator== (const AutomationList&);
- void freeze();
void thaw ();
- void mark_dirty () const;
void set_automation_state (AutoState);
AutoState automation_state() const { return _state; }
- PBD::Signal0<void> automation_state_changed;
+ PBD::Signal1<void, AutoState> automation_state_changed;
void set_automation_style (AutoStyle m);
AutoStyle automation_style() const { return _style; }
PBD::Signal0<void> automation_style_changed;
bool automation_playback() const {
- return (_state & Play) || ((_state & Touch) && !_touching);
+ return (_state & Play) || ((_state & Touch) && !touching());
}
bool automation_write () const {
- return (_state & Write) || ((_state & Touch) && _touching);
- }
+ return ((_state & Write) || ((_state & Touch) && touching()));
+ }
PBD::Signal0<void> StateChanged;
static PBD::Signal1<void,AutomationList*> AutomationListCreated;
- mutable PBD::Signal0<void> Dirty;
- void start_touch ();
- void stop_touch ();
- bool touching() const { return _touching; }
+ void start_touch (double when);
+ void stop_touch (bool mark, double when);
+ bool touching() const { return g_atomic_int_get (&_touching); }
+ bool writing() const { return _state == Write; }
+ bool touch_enabled() const { return _state == Touch; }
XMLNode& get_state ();
int set_state (const XMLNode &, int version);
void maybe_signal_changed ();
- AutoState _state;
- AutoStyle _style;
- bool _touching;
+ AutoState _state;
+ AutoStyle _style;
+ gint _touching;
};
} // namespace