namespace ARDOUR {
/**
- * @return the path to the directory used to store user specific
+ * @return the path to the directory used to store user specific
* configuration files for the given @param version of the program.
* If @param version is negative, the build-time string PROGRAM_VERSION
* will be used to determine the version number.
*
- * @post user_config_directory() exists
+ * @post user_config_directory() exists IF version was negative.
+ *
*
- *
*/
LIBARDOUR_API std::string user_config_directory (int version = -1);
* caches (e.g. plugin indices, blacklist/whitelist)
* it defaults to XDG_CACHE_HOME
*/
- LIBARDOUR_API std::string user_cache_directory ();
+ LIBARDOUR_API std::string user_cache_directory (std::string cachename = "");
+ /**
+ * @return the path used to store a persistent indication
+ * that the given version of the program has been used before.
+ *
+ * @param version is the version to check for. If unspecified,
+ * it defaults to the current (build-time) version of the program.
+ */
+ LIBARDOUR_API std::string been_here_before_path (int version = -1);
/**
* @return the path to the directory that contains the system wide ardour
* @return our 'Windows' search path ( corresponds to <install_dir>/share/ardour3 )
*/
LIBARDOUR_API PBD::Searchpath windows_search_path ();
+
+ /**
+ * @return Convenience function that calls
+ * g_win32_get_package_installation_directory_of_module but returns a
+ * std::string
+ */
+ LIBARDOUR_API std::string windows_package_directory_path ();
#endif
} // namespace ARDOUR