#include <sys/types.h>
-#include <glibmm/thread.h>
+#include <glibmm/threads.h>
#include "pbd/undo.h"
#include "pbd/stateful.h"
#include "pbd/statefuldestructible.h"
#include "ardour/ardour.h"
+#include "ardour/scene_change.h"
#include "ardour/session_handle.h"
namespace ARDOUR {
-class Location : public SessionHandleRef, public PBD::StatefulDestructible
+class SceneChange;
+
+class LIBARDOUR_API Location : public SessionHandleRef, public PBD::StatefulDestructible
{
public:
enum Flags {
Location (const Location& other);
Location (Session &, const XMLNode&);
Location* operator= (const Location& other);
+
+ bool operator==(const Location& other);
bool locked() const { return _locked; }
void lock ();
framepos_t start() const { return _start; }
framepos_t end() const { return _end; }
- framepos_t length() const { return _end - _start; }
+ framecnt_t length() const { return _end - _start; }
int set_start (framepos_t s, bool force = false, bool allow_bbt_recompute = true);
int set_end (framepos_t e, bool force = false, bool allow_bbt_recompute = true);
Flags flags () const { return _flags; }
+ boost::shared_ptr<SceneChange> scene_change() const { return _scene_change; }
+ void set_scene_change (boost::shared_ptr<SceneChange>);
+
PBD::Signal1<void,Location*> name_changed;
PBD::Signal1<void,Location*> end_changed;
PBD::Signal1<void,Location*> start_changed;
void set_position_lock_style (PositionLockStyle ps);
void recompute_frames_from_bbt ();
+ static PBD::Signal0<void> scene_changed;
+
private:
std::string _name;
framepos_t _start;
Flags _flags;
bool _locked;
PositionLockStyle _position_lock_style;
+ boost::shared_ptr<SceneChange> _scene_change;
void set_mark (bool yn);
bool set_flag_internal (bool yn, Flags flag);
void recompute_bbt_from_frames ();
};
-class Locations : public SessionHandleRef, public PBD::StatefulDestructible
+class LIBARDOUR_API Locations : public SessionHandleRef, public PBD::StatefulDestructible
{
public:
typedef std::list<Location *> LocationList;
XMLNode& get_state (void);
int set_state (const XMLNode&, int version);
- Location *get_location_by_id(PBD::ID);
+ Location *get_location_by_id(PBD::ID);
Location* auto_loop_location () const;
Location* auto_punch_location () const;
int set_current (Location *, bool want_lock = true);
Location *current () const { return current_location; }
- Location* first_location_before (framepos_t, bool include_special_ranges = false);
- Location* first_location_after (framepos_t, bool include_special_ranges = false);
+ Location* mark_at (framepos_t, framecnt_t slop = 0) const;
+
+ framepos_t first_mark_before (framepos_t, bool include_special_ranges = false);
+ framepos_t first_mark_after (framepos_t, bool include_special_ranges = false);
void marks_either_side (framepos_t const, framepos_t &, framepos_t &) const;
PBD::Signal1<void,const PBD::PropertyChange&> StateChanged;
template<class T> void apply (T& obj, void (T::*method)(LocationList&)) {
- Glib::Mutex::Lock lm (lock);
+ Glib::Threads::Mutex::Lock lm (lock);
(obj.*method)(locations);
}
template<class T1, class T2> void apply (T1& obj, void (T1::*method)(LocationList&, T2& arg), T2& arg) {
- Glib::Mutex::Lock lm (lock);
+ Glib::Threads::Mutex::Lock lm (lock);
(obj.*method)(locations, arg);
}
LocationList locations;
Location *current_location;
- mutable Glib::Mutex lock;
+ mutable Glib::Threads::Mutex lock;
int set_current_unlocked (Location *);
void location_changed (Location*);