class SceneChange;
+/** Location on Timeline - abstract representation for Markers, Loop/Punch Ranges, CD-Markers etc. */
class LIBARDOUR_API Location : public SessionHandleRef, public PBD::StatefulDestructible
{
public:
};
Location (Session &);
- Location (Session &, framepos_t, framepos_t, const std::string &, Flags bits = Flags(0));
+ Location (Session &, samplepos_t, samplepos_t, const std::string &, Flags bits = Flags(0), const uint32_t sub_num = 0);
Location (const Location& other);
Location (Session &, const XMLNode&);
Location* operator= (const Location& other);
-
+
bool operator==(const Location& other);
bool locked() const { return _locked; }
void lock ();
void unlock ();
- framepos_t start() const { return _start; }
- framepos_t end() const { return _end; }
- framecnt_t length() const { return _end - _start; }
+ samplepos_t start() const { return _start; }
+ samplepos_t end() const { return _end; }
+ samplecnt_t length() const { return _end - _start; }
- int set_start (framepos_t s, bool force = false, bool allow_bbt_recompute = true);
- int set_end (framepos_t e, bool force = false, bool allow_bbt_recompute = true);
- int set (framepos_t start, framepos_t end, bool allow_bbt_recompute = true);
+ int set_start (samplepos_t s, bool force = false, bool allow_beat_recompute = true, const uint32_t sub_num = 0);
+ int set_end (samplepos_t e, bool force = false, bool allow_beat_recompute = true, const uint32_t sub_num = 0);
+ int set (samplepos_t start, samplepos_t end, bool allow_beat_recompute = true, const uint32_t sub_num = 0);
- int move_to (framepos_t pos);
+ int move_to (samplepos_t pos, const uint32_t sub_num);
const std::string& name() const { return _name; }
void set_name (const std::string &str);
static PBD::Signal1<void,Location*> changed;
/* these are member signals for objects that care only about
- changes to this object
+ changes to this object
*/
PBD::Signal0<void> Changed;
-
+
PBD::Signal0<void> NameChanged;
PBD::Signal0<void> EndChanged;
PBD::Signal0<void> StartChanged;
PBD::Signal0<void> FlagsChanged;
PBD::Signal0<void> LockChanged;
PBD::Signal0<void> PositionLockStyleChanged;
-
+
/* CD Track / CD-Text info */
std::map<std::string, std::string> cd_info;
PositionLockStyle position_lock_style() const { return _position_lock_style; }
void set_position_lock_style (PositionLockStyle ps);
- void recompute_frames_from_bbt ();
+ void recompute_samples_from_beat ();
- static PBD::Signal0<void> scene_changed;
+ static PBD::Signal0<void> scene_changed; /* for use by backend scene change management, class level */
+ PBD::Signal0<void> SceneChangeChanged; /* for use by objects interested in this object */
private:
std::string _name;
- framepos_t _start;
- Timecode::BBT_Time _bbt_start;
- framepos_t _end;
- Timecode::BBT_Time _bbt_end;
+ samplepos_t _start;
+ double _start_beat;
+ samplepos_t _end;
+ double _end_beat;
Flags _flags;
bool _locked;
PositionLockStyle _position_lock_style;
boost::shared_ptr<SceneChange> _scene_change;
-
+
void set_mark (bool yn);
bool set_flag_internal (bool yn, Flags flag);
- void recompute_bbt_from_frames ();
+ void recompute_beat_from_samples (const uint32_t sub_num);
};
+/** A collection of session locations including unique dedicated locations (loop, punch, etc) */
class LIBARDOUR_API Locations : public SessionHandleRef, public PBD::StatefulDestructible
{
public:
Locations (Session &);
~Locations ();
- const LocationList& list() { return locations; }
+ const LocationList& list () const { return locations; }
+ LocationList list () { return locations; }
void add (Location *, bool make_current = false);
void remove (Location *);
int set_current (Location *, bool want_lock = true);
Location *current () const { return current_location; }
- Location* mark_at (framepos_t, framecnt_t slop = 0) const;
+ Location* mark_at (samplepos_t, samplecnt_t slop = 0) const;
+
+ samplepos_t first_mark_before (samplepos_t, bool include_special_ranges = false);
+ samplepos_t first_mark_after (samplepos_t, bool include_special_ranges = false);
- framepos_t first_mark_before (framepos_t, bool include_special_ranges = false);
- framepos_t first_mark_after (framepos_t, bool include_special_ranges = false);
+ void marks_either_side (samplepos_t const, samplepos_t &, samplepos_t &) const;
- void marks_either_side (framepos_t const, framepos_t &, framepos_t &) const;
+ void find_all_between (samplepos_t start, samplepos_t, LocationList&, Location::Flags);
- void find_all_between (framepos_t start, framepos_t, LocationList&, Location::Flags);
-
PBD::Signal1<void,Location*> current_changed;
/* Objects that care about individual addition and removal of Locations should connect to added/removed.