MuteMaster (Session& s, const std::string& name);
~MuteMaster() {}
- bool muted() const { return _muted && (_mute_point != MutePoint (0)); }
- bool muted_at (MutePoint mp) const { return _muted && (_mute_point & mp); }
-
- bool muted_pre_fader() const { return muted_at (PreFader); }
- bool muted_post_fader() const { return muted_at (PostFader); }
- bool muted_listen() const { return muted_at (Listen); }
- bool muted_main () const { return muted_at (Main); }
+ bool muted_by_self () const { return _muted_by_self && (_mute_point != MutePoint (0)); }
+ bool muted_by_self_at (MutePoint mp) const { return _muted_by_self && (_mute_point & mp); }
+ bool muted_by_others_at (MutePoint mp) const;
gain_t mute_gain_at (MutePoint) const;
- void set_muted (bool yn) { _muted = yn; }
+ void set_muted_by_self (bool yn) { _muted_by_self = yn; }
void mute_at (MutePoint);
void unmute_at (MutePoint);
void set_mute_points (const std::string& mute_point);
- void set_mute_points (MutePoint);
- MutePoint mute_points() const { return _mute_point; }
+ void set_mute_points (MutePoint);
+ MutePoint mute_points() const { return _mute_point; }
- void set_soloed (bool);
- void set_solo_ignore (bool yn) { _solo_ignore = yn; }
+ void set_soloed (bool);
+ void set_solo_ignore (bool yn) { _solo_ignore = yn; }
PBD::Signal0<void> MutePointChanged;
private:
volatile MutePoint _mute_point;
- volatile bool _muted;
- volatile bool _soloed;
- volatile bool _solo_ignore;
+ volatile bool _muted_by_self;
+ volatile bool _soloed;
+ volatile bool _solo_ignore;
};
} // namespace ARDOUR